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The Real XRT
Bogey Jammer
S2 licensed
MuHaha



This is my first attempt to get the most realistic as possible render for a LFS car. I think they are too much "low poly", and even with the great Indigo renderer, my renders looked not enough sweet. So I decided to remake the XRT, adding more polygons, created custom rims and enhanced light parts.
But what you see is actually 40% of that I wanted to make, there are obstacle to my work:
  1. It took several hours to make this, and required about three times more to achieve my goal, but it's absolutely too much for me and the other details which are lacking cost too much time for little visual result. So, there are no window wipers, no exhaust texture, the tire tread sucks, and the whole interior is set to black. I wanted to remake it but the patch Z was released and Scawen great work stopped me. Some other parts are unfinished or missing too.
  2. The car is fictional; this mean that some architecture details made my work difficult, like the windshield integration, rear lateral window (optical distorsion), the trunk opening is nonsense, tails lights are too big...
  3. Blender "Subsurf" smoothing technique is not very good for car modeling and requires tricks; there are some light mesh foldings on some parts, like the front of the hood. I admit that 3dsmax smooth algorithm is much better and easier to use.
This is the white one, actually the first of the three rendered:



I don't like it very much because there's too much white and it's not very impressive...
Bogey Jammer's Portfolio
Bogey Jammer
S2 licensed
Here are my photorealistic tries
All the pictures are modeled with Blender and rendered with Indigo unless specified.

Now the pictures:

enjoy!
Bogey Jammer
S2 licensed
I also have the same problem.
I upgraded to patch Z in the same time than upgrade to windows XP pro SP3. So I suspect more this SP3 than patch Z. Are the other concerned people equipped with SP3?

What are doing LFS client and server when transferring the guest info would be interesting.
Bogey Jammer
S2 licensed
Easy Mike, make sure that the copied FZR is still selected before typing Ctrl+L. If this command succeeded, the FZR center point turns from pink to light blue. Then go to the FXO scene and activate the layer where the FZR is located, it should be here.

Deejayyaj, don't use an automated translator, it is impossible to understand...
Bogey Jammer
S2 licensed
Quote from Gooner UK :i've read through this thread but still can't find how to change the floor texture from grey to something else, maybe Bogey Jammer or someone else could do a tut for it as i found the ones in post one really easy to follow.

Select the floor, go to the material menu (F5 key), and change the colors in the 3 cases stack.

Quote from Gooner UK : Can this program be used for other sims like GTR2,Race,Arca or Rfactor, would love to render some of those skins if i could.

Is it possible but it probably needs to import the specific 3D models and to remake materials and scene settings. Maybe a dude made a kit like mine for one of these games.

Quote from CursedPustule :Nice render kit, Bogey. Many Thanks!

Here's a link to my effort done in Ubuntu 8.04 (Blender 2.45) with the v2 kit. I had to do it with one thread and one tile only as when I had multiple threads the brightness of neighbouring areas in the picture would sometimes vary. The 1280x1024 took 3.5hrs. I also enable the AO option to cut down some noise in the white text.

Do you mean that AO was desactived when you open the kit with Ubuntu? It would be abnormal since Blender is multiplatform.

Quote from CursedPustule :It looks to me that there may be an error with the 3D model. The rear wing uprights look to be slightly detached from the back of the car. I can't navigate around in blender well enough to check.

Don't worry, everything seem OK for me, I've not made any physical change on the 3D models.

Quote from Easy_Mike :well the problem is still here so a good night slep didnt help.

What's wrong exactly? when do you think something is wrong in the procedure?
Bogey Jammer
S2 licensed
Quote from tikshow :just for you and for everybody who can't read... from lfs.net(FAQ):

thanks for this friendly info dude, the world will turn better...

I hate to play with words, the answer is still NO for me.
Bogey Jammer
S2 licensed
:dnfnoob:
This kind of guy can't advance in life by himself, he should have discovered that customising LFS cars in the game is impossible.

RAYG, IT'S IMPOSSIBLE, LEARN TO USE A SEARCH FUNCTION!!

That's all we have to tell in such a pitiful thread like this.
Bogey Jammer
S2 licensed
So learn it, read the manual, and tutorials on the web about mesh modeling, you can know it by working by yourself.
Bogey Jammer
S2 licensed
Wow, 64 bit architecture is cool, I've decided to get this when I'll buy a new computer anyway, but I did not know how rendering time is reduced..

The only change that could be present between the linux64 and win32 blender files is the ambient occlusion settings in the 'world' menu. Check if the sample number is the same or raise it in the linux version.
The rim color change is more a mystery for me
Bogey Jammer
S2 licensed
You just have to remove some vertex to make a convertible...
Bogey Jammer
S2 licensed
Quote from T.J. :I cant get Mentalray for Blender to work properly... I guess I have to start with 3ds anyway :P I wonder just one thing. Is the renders in 3ds max done faster than in Blender?

There are not only Brazil, Vray or Mentalray on earth to make good renders, you must try as much renderers as possible, and to answer the question:
Quote from Bogey Jammer :3DSmax is not a render engine but a 3D edition tool. You're probably talking about Vray or Brazil renderers. The answer is no.

Quote from T.J. :I think it is noisy on purpose.. To get that candypaint look or something.. Only paint is noisy and rims are clear and bright..

You probably applied bump map with a noise texture but this technique is not so fine.
Bogey Jammer
S2 licensed
It's a little bit too noisy, are you using Blender?
Bogey Jammer
S2 licensed
Interesting, do you use the same version of Blender and the same file?
There should not be difference between OS I think, but as I can see it's better to keep using windows, not linux for rendering. I can't explain more since I'm no more a linux user..
Bogey Jammer
S2 licensed
Quote from jonaz lindberg :Here is what I've done so far. What did you mean with "remove all unwanted sharp edges"?

There are ugly lines at texture junctions you need to remove them and in the other hand add sharp edges where there is black shading like at the hood end or top of the fascia...

Quote from T.J. :Her er noe for deg kjære nabo

Or in English: Here is something for you, dear neighbor

Clicky

arghh, I'm a Z32 owner and this one on the pic makes me sad, she seems mistreated
A better example for the XRR comparison would be this:

Bogey Jammer
S2 licensed
yep, the script works with Blender 2.42a only. If you succeed, you'll have to invert ALL the UV coordinates of the 3d models, remove all unwanted sharp edges and re-assign materials. Not a funny work.
Bogey Jammer
S2 licensed
Hum, I'm not very enjoyed to update the kit, I would do this with V2 format, which is not very successful, I need to work it for 5 hours, reinstall an old version of Blender, just for the new interiors... and I see ZERO interior render. :cyclops:
Bogey Jammer
S2 licensed
Quote from feat :But, i dont get it ..
Then why i haven't seen that great quality LFS pictures ?

Because 95% of the Blender renders here are made from my V1 ready to render kit with setup I've chosen with poor experience at this time.
And 95% of 3ds max generated scenes are rendered with Brazil and this always seen blank scene with mesh emitter above the car which seriously boring me.

I would like to see more personal work from the users, not only the same blank scene showing need for speed imported rims and a d0rifTorZ skins... :grumpy:

Gustix is one of the few dudes who are going forward IMO, good example to follow, with 3dsmax or other .

PS to Gustix: I suggest you to create your render showroom topic to make more visible your cool works to others and to stimulate them.
Last edited by Bogey Jammer, .
Bogey Jammer
S2 licensed
Quote from feat :Get da s#&t away to 3ds max b#%ch! j/k
C'mon! Your skills are to good for Blender, don't be such a noob.

What a stupid comment.. nonsense...
Please check this: http://www.blender.org/features-gallery/gallery/art-gallery/
Bogey Jammer
S2 licensed
Quote from Zachary Zoomy :EDIT: got 2.46 working, but it is really, really slow rendering. 30 mins into and I've only got about 2 boxes. is 3DS this slow?

3DSmax is not a render engine but a 3D edition tool. You're probably talking about Vray or Brazil renderers. The answer is no.
Bogey Jammer
S2 licensed
I didn't know that the modo costs so much... 900$ :faint:
Bogey Jammer
S2 licensed
noobs questions...

Quote from BastianB :i followed gustix instruction how to color the rims, but all i get is this gay pink ^^ ?!

I dunno, read the manual and try the settings, to understand the main principles at first and next to get experience to work by yourself

Quote from T.J. :How do I make a lamp that only lights up the speccular color on one specific car?

There are buttons in the lamp menu to activate shader affectation of the lamp (diffuse specular negative, I don't remember the others...) keep the specular pressed only.
Bogey Jammer
S2 licensed
Quote from BastianB :ahhhh ok i know what you mean, do i have it to load it like the skin on the car? (cause i have one)

I think so
Bogey Jammer
S2 licensed
Quote from BastianB :

here´s another one, do i have to color the woman like i did with the rims aboth?

The bitch needs a texture bitmap, probably provided with the scene. edit: too late...

Quote from T.J. :Anyone know how to use a mask? I really need to know it..

Try the .blend attached, is it what you want?
Bogey Jammer
S2 licensed
The median point selection applies in edit mode only. You are in object mode in the screenshot, the whole object is highlighted in pink. So in the object mode, the manipulation tool's center is always the object center (the pink dot). Hopefully this object center can be moved anywhere you want:
  1. Enter the edit mode and select all the wheel vertices
  2. The median point should be located a the mid of the wheel, press shift+S and select "cursor to selection". The 3D cursor should appear at the median point of the wheel.
  3. Exit the edit mode and click on the "Center cursor" button on the mesh tab
  4. Now the object center should be at the median point and you can work on the wheel like you wanted to do.
Bogey Jammer
S2 licensed
Enlarge wheel arches, soften the front intakes and it's perfect

but... what happened to the wipers?
FGED GREDG RDFGDR GSFDG